The GameMaster's Blackjack School
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Index Lesson 8:
Money Management - Part 2
A Few Words on Single Deck
In the previous lesson, I taught you how
to figure the "true count" for a multi-deck game, but I want
to emphasize that the concept of true count also applies to
single-deck games as well. The conversion is done a bit differently,
but the result is the same; you end up with a standardized count
per remaining deck. If you see just one card in a single-deck
game, a 5 for example, you now have a "running count" of 1 and
a true count of one. That, of course, is because there's only
one deck in the game to begin with and we determine the true
count by dividing the running count by the number of remaining
decks. If, after playing several hands the running count is
6 and there's three-fourths of a deck left to be played, we
must divide the running count by .75 in order to determine the
true count. In this instance, the true count is 8. If we were
at the halfway point of the deck, the true count would be 6
divided by .50 = 12. Got the concept of that? In a single-deck
game, you have to divide by fractions, and that isn't easy to
do, so all you single-deck counters need to practice this in
order to figure it properly when you play.
Betting With the True Count
For each increase of 1 in the true count
as figured by the Hi / Lo counting method, the player's advantage
increases by about .5% in the average Blackjack game. If the
casino has an edge over the basic strategy player of .40% (6
decks, double on any first two cards, double after splitting
pairs, dealer stands on A-6), it takes a true count of just
about 1 in order to get "even" with the house. Being even means
that the player who utilizes proper basic strategy will win
as much as s/he loses -- in the long run -- at a true count
of one. A true count of 2 gives the counter an edge of .5% over
the house; a true count of 3 gives the player an edge of 1%
and so forth.
It is the edge that a player has on the
upcoming hand which determines their bet. Count- ers bet only
a small portion of their capital on any given hand, because
while they will win in the long run, they could lose any one
hand. By betting an amount which is in proportion to their advantage
(called the "Kelly Criterion"), they are maximizing their potential
while minimizing the risk. A lot of people misinterpret the
Kelly Criterion by assuming that the amount bet is in direct
proportion to the advantage. They think that if you have a 1%
edge, you should bet 1% of your "bankroll" and that is incorrect.
What they are forgetting is the doubling and pair splitting
which goes on in the course of a game and that increases the
risk or "variance" of a hand. For a game with rules like those
listed above, the optimum bet is 76% of the player's advantage.
Here's a table of optimum bets which will work well for most
multi-deck games:
| True Count |
Advantage |
% Optimum Bet |
| -1 or lower |
-1.00% or more |
0% |
| 0 |
-0.50% |
0% |
| 1 |
0% |
0% |
| 2 |
0.5%x76% |
.38% |
| 3 |
1.0%x76% |
.76% |
| 4 |
1.5%x76% |
1.14% |
| 5 |
2.0%x76% |
1.52% |
| 6 |
2.5%x76% |
1.90% |
| 7 |
3.0%x76% |
2.28% |
By using this table, you can determine
the optimal bet for any bankroll; just multiply the figure in
the last column by the amount of the bankroll. Thus, for a bankroll
of $3000, the optimal bet for a true count of 2 is .0038 X $3000
= $11.40.
Some Practical Considerations
First and foremost, it isn't practical
to bet in units of less than $1, so a betting schedule must
be rounded off. Secondly, it is more appropriate to bet in units
of $5 so that you'll look like the average gambler, plus it
cuts down on the calculations you need to make. Further, it
is impossible to refigure your optimal bet while seated at the
table, even though it should be recalculated as the bankroll
varies up and down. Finally, it just isn't possible to play
only at shoes where the true count is 2 or higher; you will
sometimes have to make bets when the house has an edge. All
of this rounding and negative-deck play cuts into your win rate,
but by knowing the conditions which can cost you money, steps
can be taken to minimize their impact on your earnings.
The Betting Spread
A single-deck game with decent rules in
which thirty-six cards or more are used before a shuffle can
be beaten by a 1 to 4 spread. A two-deck game in which seventy
cards or more are used before the shuffle can usually be beaten
by a 1 to 6 spread. A game with four decks or more will require
a spread of 1 to 12 in order to get an edge. We'll discuss the
evaluation of games in a later lesson, but I wanted to lay the
foundation for your money management by giving you an idea of
what it takes to play winning Blackjack. The spread is expressed
in betting units, so if you play with $5 chips, you'd be spreading
from $5 to $60 in a six-deck game. Since a counter should have
a bankroll consisting of a minimum of 50 top bets, a spread
like this will require a bankroll of $3000.
With a $3000 bankroll, a betting schedule
could look like this:
| True Count |
Player's Bet |
Optimum Bet |
| 0 or lower |
$5 |
$0 |
| 1 |
$5 |
$0 |
| 2 |
$10 |
$11.20 |
| 3 |
$20 |
$22.80 |
| 4 |
$40 |
$34.20 |
| 5 |
$50 |
$45.60 |
| 6 |
$60 |
$57.00 |
A betting schedule like this allows you
to "parlay" your bets as the count rises, thus making you look
more like a "gambler".
YOU WILL SAVE A LOT OF MONEY AND FIND MORE PROFITABLE SITUATIONS
IF YOU LEAVE A TABLE WHEN THE COUNT HAS GONE DOWN TO A TRUE
OF - 1. BUT LEAVE ONLY AFTER LOSING A HAND; NO GAMBLER WOULD
LEAVE A TABLE AFTER A WIN.
So, have I got your brain spinning? If
so, just hang in there as I'll be wrapping all this up in a
nice, easy-to-understand package in the coming weeks. As always,
get your homework, then you're outta here.
Homework
None. How's that for a break?
As always, if you have any questions, e-mail
me at
aceten1@mindspring.com
and Ill get back to you ASAP.
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