The GameMaster's Blackjack School
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Index Lesson 4:
Card Counting - How To Do It
By now you've chosen a counting system
that you want to learn and even though it may be different than
the Hi / Lo Count which I'm going to discuss here, the methods
used to learn it are the same. Just make adjustments where appropriate
and you'll do fine, but if you are confused or don't understand
something, then e-mail me.
The Hi / Lo counting system assigns a
"point" value to each type of card in a deck. The first step
in card counting is to memorize those values. Here they are
| Card |
Point Value |
| 2 |
+1 |
| 3 |
+1 |
| 4 |
+1 |
| 5 |
+1 |
| 6 |
+1 |
| 7 |
0 |
| 8 |
0 |
| 9 |
0 |
| 10 |
-1 |
| J |
-1 |
| Q |
-1 |
| K |
-1 |
| A |
-1 |
A bit of simple math will show you that there
are, in a complete deck, an equal number of "plus"-valued cards
and "minus"-valued cards. This is called a "balanced" count and
since all cards are valued either 1 or 0, this is also a "single-level"
count.
The Power of Card Counting
The Hi / Lo count recognizes that the
cards 2 through 6 are of greatest value to the dealer, since
these cards turn the dealer's "stiff" hands (12 - 16) which
s/he must hit into good hands. For example, a 5 turns a dealer's
12-16 into 17-21, consequently it is the most important card
for a dealer. On the other hand, an Ace is most important to
a player, since it's the key component to a "blackjack" which
pays 3 to 2. So, as "little" cards are played, they are no longer
available to the dealer and since there are an equal number
of plus- and minus-valued cards in the deck, a "plus" count
tells us that there are a higher proportion of tens and aces
left in the unplayed portion of the deck. This situation is
favorable for the player since the chances for a blackjack have
increased and doubling or splitting situations stand a better
chance of receiving a high card.
Of course, a dealer has the same chance
of receiving high cards as you. But remember that the dealer
does not receive 3 to 2 for a blackjack, may not double or split
and must hit 16 or less. Also, as you will learn in a later
lesson, knowing the proportion of 10-valued cards in the decks
gives you the knowledge to make profitable insurance bets.
Learning The Point Values
This is the only exercise you will ever
need to learn the point values of your counting system. It's
the one I use when I'm switching counts for a single-deck game
or back again to the one I use for multi-deck games. Just take
a deck of cards and begin turning them over one at a time and
recite the point value of each card. If a card is a plus-value,
I don't say "Plus 1"; I just say "one", because it implies "plus"
anyway. If a card is a minus-value, I say "M 1", not "minus
1" because it saves a syllable. For the "neutral" or zero-value
cards, I say nothing -- they are completely ignored for counting
purposes with the Hi / Lo system.
So, how does this look? Here's a quick example
| Ace |
(M-one) |
| 9 |
|
| 5 |
(One) |
| 6 |
(One) |
| 7 |
|
| King |
(M-one) |
| 2 |
(One) |
| 10 |
(M-one) |
Notice that I'm not keeping track of the cards,
but merely stating the point value of each. You must practice
this until you have the point values firmly implanted in your
mind but don't worry, it won't take long.
Single-Card Countdown
If you feel you know the point values
of each card in your system of choice by heart, you may now
begin to count down a single deck. Simply remove any three cards
without looking at them (to check your accuracy) and set them
aside. Now turn over cards one at a time and keep a running
total of their values. Remember your old algebra classes? If
you add +1 to -1 the result is 0. That applies here, so keep
it in mind as you go through the deck.
Here's an example:
| 1st card |
Ace |
The count: M-one |
| 2nd |
King |
M-two |
| 3rd |
10 |
M-three |
| 4th |
6 |
M-two (make sure you know why) |
| 5th |
Queen |
M-three |
| 6th |
5 |
M-two |
| 7th |
3 |
M-one |
| 8th |
6 |
Even (I don't use "zero") |
| 9th |
4 |
One (again, no "plus") |
Got it? Good. You're not very fast yet, are
you? Well, don't worry about that; we'll work on speed later.
When you've completed the deck, the count should be off by the
value of the three cards we set aside in the beginning. Look at
those cards, check your accuracy, shuffle and begin again. Get
into the habit of removing three cards every time you do any counting
exercises since they will keep you from fooling yourself when
you make a mistake.
For now the key is accuracy; keep at this
until you can go through a deck three or four times in a row
without mistakes. What you have learned here is called the "running
count". Next time we'll work on speeding up your ability to
count; can you believe I'll have you zipping through a deck
in less than 20 seconds? The babes really love that at parties...
Homework
Continue testing yourself on basic strategy
by doing the Basic Strategy Reconstruction and Basic Strategy
Decisions exercises. You won't win if you can't play proper
basic strategy.
Begin learning the point values of your
chosen system and when you know them by heart -- and only then
-- start doing single-card countdowns of one deck.
See you here next time. Practice!
As always, if you have any questions,
e-mail me at
aceten1@mindspring.com
and Ill get back to you ASAP.
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