The GameMaster's Blackjack School
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Index Lesson 14:
Basic Strategy Variations:
Hit or Stand?
The most common decision any player
makes at Blackjack is whether to hit or stand, consequently
this will be the most common basic strategy variation and you
should learn all the important ones. The first is with a hand
of 16 against a dealer's up card of 10. You should stand if
the count is over 0 and hit if it is 0 or lower. This means
that if the running count is 1 or higher, stand. Since the 'decision'
number is 0, it's not necessary to calculate the true count
-- the running count will do in this situation. Don't get confused
here. Almost all basic strategy variations rely on the true
count, but for those where the decision number is 0, the running
count will suffice.
The next most important hand is 15
against a dealer's 10. The decision number is a true count of
4, if you are playing at a game of four decks or more. This
variation and the others can be easily learned if you make a
set of flashcards. They needn't be fancy or sophisticated; merely
accurate. Cut some 2'" squares from manila folders and they'll
work just fine. A typical flashcard should look like this
If you imagine the 10 and 16 placed
on the centerline of a 2" X 2" square, the 0 is offset so your
left thumb covers the number. As you go through the stack, recite
"sixtten versus 10, stand at zero" (or higher). For a hand of
15 vs. 10, a card will look like this
When you come to this card, you'll
recite "15 versus 10; stand at 4".
As time goes on, you won't need to
remind yourself that you should stand with the 15 against 10,
so you'll recite "15 versus 10 is 4".
Got the idea? If you don't, please
e-mail me and I'll get back to you as soon as possible.
Here are the numbers you'll need to
learn. These may vary a bit from numbers you'll see published
in books like Stanford Wong's "Professional Blackjack" because
the ones I use are specifically for a six-deck game where the
dealer stands on A-6 and a few have been modified based upon
the theory of 'risk averse' play which was developed about 15
years ago. These numbers work well; they have been proven in
thousands of hours of actual casino play by me and my students.
Do NOT use them for single-deck games, however. Single-deck
play requires different numbers and will be covered in a future
lesson.
Basic Strategy Variations:6 decks, dealer stands
on A-6
| 12 vs. 2 |
Stand at 3 or higher |
| 12 vs. 3 |
Stand at 2 or higher |
| 12 vs. 4 |
Stand at 0 or higher |
(Yes, if the running count is at all minus,
you hit 12 against a 4.It drives the other players at the
table crazy!!!) |
| 12 vs. 5 |
Stand at -1 or higher |
(This means you hit if the count is LOWER
than -1). |
| 13 vs. 2 |
Stand at -1 or higher |
| 14 vs. Ace |
Stand at 9 or higher |
| 15 vs. 7 |
Stand at 10 or higher |
| 15 vs. 8 |
Stand at 10 or higher |
| 15 vs. 9 |
Stand at 8 or higher |
| 15 vs. 10 |
Stand at 4 or higher |
| 15 vs. Ace |
Stand at 5 or higher |
| 16 vs. 7 |
Stand at 9 or higher |
| 16 vs. 8 |
Stand at 7 or higher |
| 16 vs. 9 |
Stand at 5 or higher |
| 16 vs. 10 |
Stand at 0 or higher |
| 16 vs. Ace |
Stand at 3 or higher |
And to finish it off, one weird play:
Stand with A-7 against Ace at 1 or higher.
Homework
Make up a set of flashcards and begin
learning these variations.
As always, if you have any questions, e-mail
me at
aceten1@mindspring.com
and Ill get back to you ASAP.
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