The GameMaster's Blackjack School
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Index Lesson 10:The
Proper Mental Attitude
I always stress the idea of 'expectation'
as it applies to casino gaming because understanding the concept
will help you stop gambling and hopefully turn you into an investor
at the tables. By definition, an investor expects to make a
profit so you cannot be an investor if you play at games where
there is a negative expectation. If you bet $10 on the Pass
line at craps, you'll either win $10 or lose $10, but your 'expectation'
is to lose 14 cents on every hand. That's because the house
has a built-in edge of 1.4% on that bet and if you play it frequently,
your average loss will work out to be 14 cents per decision.
In the short term you might win a lot of money, but play it
long enough and the house edge will eventually have its effect.
Since the average craps table produces about 60 decisions an
hour, the cost per hour of betting $10 on the pass line will
work out to be -- in the long run -- about 60 X 14 cents = $8.40.
Now let's look at this concept from the
point of view of a positive expectation situation like card
counting at Blackjack. If your average bet is $12 and the average
advantage you have over the house is 1.25%, your expectation
is to win $12 X .0125 = $.15 per hand. Yes, that's 15 cents
per hand. At a rate of 60 hands an hour, you can expect to make
-- in the long run -- about 60 X 15 cents = $9.00 an hour. But,
if you can increase the number of hands you play per hour to,
say, 80 hands, you've raised your expectation to 80 X 15 cents
= $12.00 an hour. The only other way to make more money is to
either raise the size of your average bet or increase your edge
over the casino. The bet size is just a function of your bankroll
(and your ability to continue 'fooling' the casino into believing
you are just another gambler and not a card counter) and the
advantage is mostly a function of the casino's rules for their
Blackjack game. I will address both these issues in future lessons,
so for now let's focus on increasing the number of hands you
play in an hour.
More Hands
Mean More Money
If you are the only player at a six-deck
game, you can play at a rate of about 200 hands an hour. With
all else remaining equal, that will raise your expectation to
200 X 15 cents = $30 an hour -- a very healthy increase. The
problem here is that I want you to get up and walk away whenever
the true count drops below M1, so 200 hands an hour is possible
only if you get one of those shoes where the count stays positive
AND if you are fast enough to keep the count while your playing
at this rate. Moving when the deck goes bad is a must, since
it's cheaper to not play at all rather than play at a game where
the house has an edge over you.
But 200 hands an hour is a worthy goal,
so continue practicing with your single-deck countdown in an
effort to build your speed to a point where you can go through
a deck in under 20 seconds. When you can do that and compute
the true count and play perfect basic strategy, you should play
one-on-one whenever possible. That may mean that you'll have
to go to the casino at 2 AM on a Monday, but it will be worth
it. Just remember that increasing your rate of play will increase
your hourly standard deviation, so don't be surprised if you
lose $400 or more in an hour's play; your risk hasn't increased
but you have -- in effect -- 'compressed' your time factor.
Dealers often tell me that a player "can't win" one-on-one,
but they're wrong. Their misconception in this regard comes
from the fact that because more hands are being played, the
swings are bigger and dealers usually remember the big losers
and forget the big winners. As an investor, it is in your best
interest to play as many hands an hour as possible, since your
expectation is to win 15 cents a hand.
THE
GOAL OF THE PROFESSIONAL PLAYER IS TO PUT IN AS MUCH QUALITY
PLAYING TIME AS POSSIBLE; WIN OR LOSS AMOUNTS ARE SECONDARY.
BY PLAYING AND BETTING CORRECTLY, THE $$$ WILL COME WITH TIME.
A Winning
Attitude
As I've said before, the wins at Blackjack
come in 'chunks', so you shouldn't be concerned when you have
a losing session, nor should you feel invincible when you win.
A proper mental attitude eliminates the highs and lows of the
game (thus making it very boring -- at least in my opinion)
but it enables you to play a solid , unemotional game. When
I have a losing session (on average, 35% of the time), I just
go away knowing that the casino will take good care of the money
and I'll eventually come back and get it. 600 hands of play
means I've 'earned' 600 times my expectation per hand so I just
need to keep going to work and my paycheck will eventually reflect
my earnings. To put it simply, if you are playing a winning
game, it isn't a matter of 'if' you will win, merely a matter
of 'when'.
So let the ice-water begin to flow in
your veins -- as one author put it, "steely blue eyes will do."
Emotion has no place in card-counting; accuracy and patience
are the only requirements for getting the $$$.
Homework
Get an old deck of cards and a marker pen.
For those of you playing at 6-deck games, write the number "1/2"
on the back of one card, "1" on the next card, "1 1/2" on the
third card and continue up to 5 by increments of one-half. Now
, number the backs of 20 more cards individually from 1 to 20.
Shuffle both piles (separately) face up so you can't see the numbers
and turn over the top card from the first pile. This will represent
the number of decks in the discard tray. For example, if it's
the "2 1/2" card, it represents 2 1/2 decks in the discard tray,
so that must mean there are 3 1/2 decks left in the shoe. Now
begin turning over the cards from the second pile. These represent
the running count and we want to practice computing the true count,
so if the first card is "8", the true count is 8 divided by 3
1/2 = 2 (remember, we round down to be conservative). Keep going
through the running count cards while the 'decks' card remains
the same. When you've gone through all the running count cards,
change the 'decks' card and do it again.
This exercise will help speed your ability
to compute the true count accurately. Those of you who will
be playing single deck just need to make a card for 1/4, 1/2,
and 3/4 decks and running-count cards from 1 to 10, but you
will practice the same way.
I usually demonstrate this, instead of
writing it out, so if it's confusing, please don't hesitate
to e-mail me and I'll explain it further. As you do this exercise,
concentrate on accuracy and remember to be conservative in computing
the true count.
As always, if you have any questions,
e-mail me at
aceten1@mindspring.com
and Ill get back to you ASAP.
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